Reciprocity
Give value without trapping someone in debt.
Influence Science Lab
Inspired by Robert Cialdini's Influence, this lab teaches persuasion principles as ethical design skills: help people choose with clarity, consent, evidence, and respect.
Principles
Give value without trapping someone in debt.
Show what others do without faking popularity.
Connect the ask to their stated values.
Ethics
No fake scarcity, false authority, or hidden pressure.
Leave an easy no.
Influence should help the other person make a better decision for them.
Table
Scripts
"Here is the useful part whether or not you choose this."
"The evidence I have is this; the uncertainty is this."
"Would you like to proceed, pause, or see another option?"
Practice tool
Daily practice
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